Thursday, February 26, 2015
EdTech for SD Teachers Podcast - Episode 18: Teachers Present their Favorite Classroom Management Apps and Websites
Tuesday, February 24, 2015
Some Websites Suggested by South Dakota Teachers
Recently, I asked a group of South Dakota teachers (who are Master's degree students in my class) to share their favorite website or app. The responses were great and I found that almost every teacher has a unique website/app that they like to use for teaching and learning. Over the next few weeks, we'll be sharing these websites and apps. To start out, here are a few that were suggested:
Reflector
Have you ever wanted to show your iPad on your Smart or Promethean board without having to hook it up with wires? Reflector is a computer program that runs on a Mac, PC or any android device and allows you to show your iPad on this device. As an alternative to reflector, other teachers have used AirServer to do the same thing.
Draggo
Do you need to save links to websites for later? Do you want to save links on one computer but access these links on another? Draggo will help you do this. You can create a page of links to different websites and also organize them into groups and categories. You can also share a page of links with others online.
GoAnimate
With GoAnimate, you can create some very nice educational animations with cartoon-like characters. Perhaps the greatest possibility with these types of animations is having students create their own!
ESGI
ESGI is simple assessment software for early childhood education. You can create, share and use other tests that were created on this site. You can also schedule conferences with this tool.
That's all for today. We'll continue on with more favorite websites and tools from South Dakota teachers in the future!
Reflector
Have you ever wanted to show your iPad on your Smart or Promethean board without having to hook it up with wires? Reflector is a computer program that runs on a Mac, PC or any android device and allows you to show your iPad on this device. As an alternative to reflector, other teachers have used AirServer to do the same thing.
Draggo
Do you need to save links to websites for later? Do you want to save links on one computer but access these links on another? Draggo will help you do this. You can create a page of links to different websites and also organize them into groups and categories. You can also share a page of links with others online.
GoAnimate
With GoAnimate, you can create some very nice educational animations with cartoon-like characters. Perhaps the greatest possibility with these types of animations is having students create their own!
ESGI
ESGI is simple assessment software for early childhood education. You can create, share and use other tests that were created on this site. You can also schedule conferences with this tool.
That's all for today. We'll continue on with more favorite websites and tools from South Dakota teachers in the future!
Thursday, February 19, 2015
EdTech for SD Teachers Podcast - Episode 17: What Technologies are Coming to Education?
Labels:
educational technology,
new technology,
podcast
Tuesday, February 17, 2015
Digital Media Camp: Teaching Media Literacy and Digital Media Skills
Information,
media and technology skills are vital for success in the 21st
century (Dani,
Wan, & Henning, 2010; Partnership for 21st century skills, n.d.). Information literacy, media
literacy and computer literacy comprise these important skills. Media literacy
and digital media skills have been connected with civic engagement and knowledge
of community issues (Hobbs,
2013; Hobbs, Donnelly, Friesem, & Moen, 2013). Yet, media literacy educational
opportunities are not as abundant as they should be in an educational system
that places great value on basic skills as measured on standardized tests (Rogow,
2011).
In a
suburban area of South Dakota, I have developed and implemented a yearly
Digital media camp to support media literacy and to help enhance digital media
skills among students. See dmcamp.tumblr.com for more information and sample projects. This camp is the first of its kind in this area of the
state, and it has been designed to supplement a school district in which students
do not gain sufficient knowledge and skills in these areas as part of their
regular schooling. The goals of the camp –
now in its third year – include helping students to increase their digital
media skills, create digital media projects, and increase their media literacy.
Camp
participants are ages 9-13, and the camp is held in the end of May each year
after school is out. During this camp, participants design and develop a
variety of digital media projects. Participants also learn the purposes of
media and the process of media creation for each format. At the end of Digital
Media Camp, participants hold a showcase in which they show all of the projects
they created during the camp. These projects include a dramatic audio recording
featuring sound effects, a documentary video recording produced and directed by
participants, a dramatic video recording featuring plot structure, and
additional audio and video projects.
On the last day of camp, students
create a final project as part of this camp experience that represents the
culmination of their learning about digital media. The equipment that students
use at Digital Media Camp is purposefully kept simple so that students can
transfer their learning and continue to create video and audio projects after
the camp is over.
We'll be setting the dates for the 2015 digital media camp soon. Let me know if you are interested in being a part of it!
Labels:
camp,
digital media,
information literacy,
media literacy
Wednesday, February 11, 2015
EdTech for SD Teachers Podcast - Episode 16: Technology for Keeping Track of Students in ICU
Here are a few links to some of the things we talked about:
Tuesday, February 10, 2015
The Future of Teaching: Steps Teachers Might Follow as They Design Learning Experiences
As the slideshow in one of my previous posts indicates, the future of teaching and learning means that teachers are designers of learning experiences. This post is an excerpt from my book, Educational Technology for Teachers. As teachers design learning experiences using available learning resources, they might follow a process like the one presented here.
This model allows for differentiation of instruction because each student can work on learning resources appropriate to his or her needs. Central to the idea of designing learning experiences is the existence of quality learning resources for students and teachers to use in the learning process. Prior to the Information Age, learning resources were scarcely available, but now there are abundant learning resources for use in education. Teachers should know how to find, evaluate and suggest relevant learning resources for students.
Not only should teachers be able to seek out and use information and learning resources, but students should also learn information literacy skills including finding, evaluating and using relevant information to complete papers, projects and presentations. Information literacy is an important part of the 21st century skills and ISTE national educational technology standards. Do you follow any of these steps as you design learning experiences for your own students?
- The teacher starts out by determining the student’s individual learning needs using her own observations and any available pre-assessment data.
- The teacher seeks out learning resources that are appropriate to the student’s learning needs. To find these resources, the teacher could search in a variety of places including personal collections, libraries, databases, app stores and Internet search engines. A variety of media formats can be used including text, audio, video, animation and multimedia.
- When the teacher has found appropriate learning resources, she gives her student access to these resources along with detailed instructions telling the student what to do with the resources.
- The student has the responsibility to follow instructions and learn from the learning resources. While the student is learning, the teacher moves on to help other students, but she is available to answer any questions.
- When the student is finished learning, the teacher assesses how well she learned. If the student has adequately learned the subject, she will move on to other learning experiences and resources as directed by the teacher.
This model allows for differentiation of instruction because each student can work on learning resources appropriate to his or her needs. Central to the idea of designing learning experiences is the existence of quality learning resources for students and teachers to use in the learning process. Prior to the Information Age, learning resources were scarcely available, but now there are abundant learning resources for use in education. Teachers should know how to find, evaluate and suggest relevant learning resources for students.
Not only should teachers be able to seek out and use information and learning resources, but students should also learn information literacy skills including finding, evaluating and using relevant information to complete papers, projects and presentations. Information literacy is an important part of the 21st century skills and ISTE national educational technology standards. Do you follow any of these steps as you design learning experiences for your own students?
Thursday, February 5, 2015
EdTech for SD Teachers Podcast - Episode 15: Adopting iPads: The Good, The Bad and the Ugly
Tuesday, February 3, 2015
The Future of Teaching and Learning in the Information Age - In a Nutshell
I have given a lot of attention to the future of teaching and learning on this blog in posts such as: Is information presentation part of the future of teaching, Is grading a part of the future of teaching, and
The future of teaching and learning - Designing learning experiences. I thought that I could sum up all of these concepts in one slideshow that helps envision what the future of teaching and learning would look like in day to day classroom interactions. This slideshow is also a part of my book, Educational Technology for Teachers. It shows what the classroom of the future might look like as teachers become designers of learning experiences:
Are you doing this in your own classroom? If not, what is stopping you from moving toward the future of teaching and learning?
The future of teaching and learning - Designing learning experiences. I thought that I could sum up all of these concepts in one slideshow that helps envision what the future of teaching and learning would look like in day to day classroom interactions. This slideshow is also a part of my book, Educational Technology for Teachers. It shows what the classroom of the future might look like as teachers become designers of learning experiences:
Are you doing this in your own classroom? If not, what is stopping you from moving toward the future of teaching and learning?
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